How to play together
A spot goes faster with two people, and a guild opens up storage, a bank, and the fight for territories. This guide covers everything about parties, friends, guilds, and chat.
Figures current as of 2026-09-24.
Party
The party window is U, invites go through /party invite <nickname>.
- Up to 5 people per party.
- The party roster shows on screen: head icon, nickname, health, mana, and effects for each member.
- Experience from a kill is split among members within 48 blocks, with a bonus for party size:
| People in party | 2 | 3 | 4 | 5 |
|---|---|---|---|---|
| Shared XP | ×1.1 | ×1.2 | ×1.3 | ×1.4 |
- Loot: by default it's "first to pick up" — any party member can grab an item from a mob. The leader can switch to "round robin," where items go to members in turn.
- If invites are getting annoying, the "Ignore for 30 min" button turns them off.
Friends
The friends window is Y or the /friends command.
- Up to 100 friends. You can see who's online, their level, and where they are.
- You can invite a friend to your party or message them straight from the list.
- You can send a request even to someone offline: it waits for a reply for 14 days.
- "Offline" mode (
/friends hide) hides you from friends.
Guilds
The guild window is G.
| What | How |
|---|---|
| Create a guild | 50,000 karats, no more than once every 7 days |
| Join | by invite, by application, or freely (the guild decides) |
| Switch to another guild | 48-hour cooldown after leaving |
What a guild gives you:
- Guild chat (
/g text) and an officer channel for the leader and deputies (/go text); - Storage at an NPC storekeeper: shared, with every operation logged;
- A karat bank, also logged;
- Guild levels (up to 10): more members, more storage pages, banners, tag colors, and up to +3% XP bonus;
- a tag and banner next to your nickname;
- you can't accidentally hit a guildmate in PvP.
A guild grows through points earned by every mob its members kill.
A guild inactive for 60 days disbands automatically. If the leader doesn't log in for 30 days, leadership passes to another member.
Guild territories
A territory is a spot owned by a guild. Owners get +12% loot from it, including karats.
- Up to 5 territories total, no more than 2 per guild.
- Contests happen once a week: Saturday, 20:00–21:00 Moscow time (UTC+3) . To become a challenger, you need to hold the point for 120 seconds.
- During a siege, PvP at the point is allowed with no karma loss and no penalties.
The territory system works, but territories aren't marked on the map yet. The first ones will appear as the world fills in, see Roadmap.
Chat
Chat tabs: "All," "Local," "World," "Trade," "Guild," "Whisper."
| Channel | How to write | Who sees it |
|---|---|---|
| Local | just type | players within 150 blocks |
| World | !text | the whole server |
| Trade | $text (once every 15 seconds max) | the whole server |
| Guild | /g text | your guild |
| Whisper | click a nickname, /w nickname text, /r text | one player |
Mention a player with @nickname to ping them. Profanity is filtered automatically. Messages are capped at 256 characters.
Result: you know how to form a party, find friends, and join a guild. Next up: PvP and karma · Rules