Windlands roadmap

Plans can change — this isn't a promise of dates. We don't set exact dates: an item moves to "Already in the game" only once you can touch it on the server.

Updated 2026-09-28.

Coming soon — the system is ready, we're filling the world

  • Scheduled world bosses. A big boss appears server-wide with advance notice, the fight runs in several phases, and the reward is split by damage contribution.
  • Caravans between cities. A convoy leaves on a schedule, players escort it through waves of mobs, and during the raid window it can be defended or robbed.
  • Guild territories. A guild that holds a spot gets +12% loot from it, and the territory can be contested once a week.
  • Zone markers across the whole world with levels and names, on the map and when entering a zone.

In development

  • Class skills. Swordsman, Archer, Assassin, and Mage each get their own skill tree. Learn more →
  • A new auto-attack. Energy regenerates on its own, auto-potions trigger by a health threshold, and the combat circle gets bigger.
  • Wind Crystal shop. Cosmetics, quality-of-life items, and in-game items for premium currency. Learn more →
  • English version of the game and the site.
  • Hit feedback: dedicated sounds and flashes for hits, crits, and blocks.
  • Custom mob models to replace the placeholder ones.

Planned

  • A player-driven economy. A trade board for player-to-player deals, income from caravans and territories: prices set by players, not NPC vendors.
  • Forge: crafting top-tier gear from boss and territory trophies.
  • Essences — a rare material for upgrading gear.
  • In-game ways to earn wings and world-travel scrolls.
  • Bags to expand your inventory.
  • Leaderboards on the site: level, wealth, sharpening, guilds.
  • Regions. Separate servers for English-speaking players (Europe) and for Russia, each with its own heroes, economy, and guilds. Asia later.

Already in the game

  • Classes and hero selection: Swordsman, Archer, Assassin, and Mage, up to 4 heroes per account
  • A large open world
  • Levels 1–100, level-based mob spots, mob aggression from level 16
  • MMO camera, target-based combat, and auto-attack in a circle
  • Shared skills and a skill bar
  • Six weapon types, armor with set bonuses, jewelry, item rarity
  • Gem sockets and a jeweler, sharpening up to +11
  • Karats, vendors, an auction house with buy orders, trading, tavern storage, premium storage
  • Story, quest boards, daily tasks, achievements
  • Parties, friends, guilds with storage and a bank, channel-based chat
  • PvP zones and karma
  • Fishing, buff food, potions, elixirs, and scrolls
  • Mounts, wings, a world map with route auto-run
  • Location-based music, ambient sounds and particles, graphics presets

Got an idea? Suggest it on Discord.