Windlands roadmap
Plans can change — this isn't a promise of dates. We don't set exact dates: an item moves to "Already in the game" only once you can touch it on the server.
Updated 2026-09-28.
Coming soon — the system is ready, we're filling the world
- Scheduled world bosses. A big boss appears server-wide with advance notice, the fight runs in several phases, and the reward is split by damage contribution.
- Caravans between cities. A convoy leaves on a schedule, players escort it through waves of mobs, and during the raid window it can be defended or robbed.
- Guild territories. A guild that holds a spot gets +12% loot from it, and the territory can be contested once a week.
- Zone markers across the whole world with levels and names, on the map and when entering a zone.
In development
- Class skills. Swordsman, Archer, Assassin, and Mage each get their own skill tree. Learn more →
- A new auto-attack. Energy regenerates on its own, auto-potions trigger by a health threshold, and the combat circle gets bigger.
- Wind Crystal shop. Cosmetics, quality-of-life items, and in-game items for premium currency. Learn more →
- English version of the game and the site.
- Hit feedback: dedicated sounds and flashes for hits, crits, and blocks.
- Custom mob models to replace the placeholder ones.
Planned
- A player-driven economy. A trade board for player-to-player deals, income from caravans and territories: prices set by players, not NPC vendors.
- Forge: crafting top-tier gear from boss and territory trophies.
- Essences — a rare material for upgrading gear.
- In-game ways to earn wings and world-travel scrolls.
- Bags to expand your inventory.
- Leaderboards on the site: level, wealth, sharpening, guilds.
- Regions. Separate servers for English-speaking players (Europe) and for Russia, each with its own heroes, economy, and guilds. Asia later.
Already in the game
- Classes and hero selection: Swordsman, Archer, Assassin, and Mage, up to 4 heroes per account
- A large open world
- Levels 1–100, level-based mob spots, mob aggression from level 16
- MMO camera, target-based combat, and auto-attack in a circle
- Shared skills and a skill bar
- Six weapon types, armor with set bonuses, jewelry, item rarity
- Gem sockets and a jeweler, sharpening up to +11
- Karats, vendors, an auction house with buy orders, trading, tavern storage, premium storage
- Story, quest boards, daily tasks, achievements
- Parties, friends, guilds with storage and a bank, channel-based chat
- PvP zones and karma
- Fishing, buff food, potions, elixirs, and scrolls
- Mounts, wings, a world map with route auto-run
- Location-based music, ambient sounds and particles, graphics presets
Got an idea? Suggest it on Discord.