How to level up: levels 1–100

Windlands runs its own level system. Regular Minecraft experience is fully disabled: no XP orbs, no enchanting table, no anvil, no repairing with experience. Your hero's level runs from 1 to 100 and unlocks new gear, skills, and places.

Figures current as of 2026-09-24, balance is still being tuned.

Where experience comes from

  • Spot mobs — the main source. Regular mobs outside of spots give no experience, and they don't spawn on their own anyway.
  • Quests — story, board, and daily.

Every level raises your hero's health, damage, and defense.

Which mobs are within your reach

A mob shows "Lvl. N" and a health bar. The color tells you the level gap:

ColorMob relative to youExperience
Gray10+ levels belownone
Fading6–9 belowreduced
White−5 to +4full
Yellow → red5–9 abovecut down, mob is dangerous
Black10+ abovebetter not to touch it

Tip: level on white mobs. Stronger mobs don't give more experience, they just kill you faster.

Mob aggression

  • Mobs under level 15 only fight back if attacked.
  • From level 16, a mob notices you on its own within about 8 blocks. An arrow appears over it: green (noticed) → yellow → red (attacking). While the arrow hasn't turned red, you can back off.

What happens on death

Your levelXP loss
1–9none
10–394% of your current level
40–593%
60–792%
80–1001%
  • Your level itself never drops: experience never falls below the start of your current level.
  • In a PvP zone the loss is halved. For a "red" player (bad karma), it's doubled.
  • Items stay with you on death (except "red" players in a PvP zone, see PvP and karma).
  • Karats are lost: 8–17% of your balance, half destroyed, the rest dropped in a pile where you died.

Falling, lava, and fire take a percentage of your maximum health, not fixed hearts. So they never become "safe" at high levels.

How long it takes

The road to level 100 is long, by design. The first levels go fast, and each one after that gets harder. In a party, kill experience is split among nearby members, with a bonus for party size (see Parties).


Result: you know where to get experience, how to pick a mob you can handle, and what you risk on death. Next up: Gear · Quests · Combat and auto-attack