The world of Windlands

Windlands is held together by wind. It fills the sails of caravans, carries pollen across the meadows, and howls through mountain passes, and old waystone seals keep it like a held breath. People here say the world stays alive as long as the wind blows. Lately, the wind sometimes falls still.

The world of Windlands is really five worlds, each with its own character. Warm plains with oak groves and rivers, where every new player begins. A land of blooming cherry blossoms, with plateaus and a sea. Tropical islands with beaches and forests of giant trees. Icy lands where night never ends. Dead black wastelands under a sun frozen at dawn. The farther a world is from the starting one, the stronger its inhabitants.

There are no roads between worlds: a teleport scroll opens the way from one to another. Each scroll is keyed to the wind of its world. Within a world, you travel on foot, on mount, or by wing, if you have the nerve and the skill for it.

We'll tell the story of the world and its heroes later. For now, you can pick it up in-game, from the characters who hand out story quests.

Next up: How to start ยท Traveling between worlds